Downtime Actions

Your character still exists during those long spaces in between planets and stars, and so while the players just press the left arrow key, that character has hours that they have to keep themselves busy. This section describes how to determine what that character was doing, and maybe even benefit from it.

End of a session:
You will come to me, probably on FB messenger or something, OOC, and discuss what your character was doing. We might even roll some dice. At this moment, whatever we discuss is considered “will happen at some point”.

Some examples are:


 * I’m studying that piece of technology we found to try and learn what it does.
 * I’m going over the chat logs, untranslated, to try and learn the culture.
 * I’m taking this tech here, and that tech there, and making a brand new “cool-thing”/”superweapon”
 * I'm gonna dissect that pile of alien bodies we recovered/discovered/created.

Before the start of the next session:
You have until this moment to declare your downtime action. As soon as the session starts, whatever we discussed is to be considered as “has happened at some point”. If you don’t capitalize on it by this time, it’s pretty much lost. We can talk details, but in general, your character simply didn't do anything useful or worth mentioning.

During a session:
Technically this is when downtime actions are happening. Also, they might be happening at other times, like in-between jumps, or when your character isn't present.

Endings of sessions early:
Sometime sessions end early. This is tricky, but in general, you simply won’t get a downtime action. If it makes sense in the context of what happened / is happening in the game, you may get some plot-related Rp’ish downtime actions to help the campaign shuffle along. (Eg. Need to develop a tech to finish a scene and are willing to end the session to try and resolve it)