Roll20 Specific Rules

This section goes over the Roll20.net specific stuff to help clarify and prevent a few issues. The text window is currently in-character and where the game is happening. However, video and voice are enabled, and can be used by players for OOC (Out of character) conversations, as well as planning and strategizing (Eg. “What should we do about the Grey onboard?”) so that decisions can be made a little faster. The longer you debate, the more likely that things won't go as planned.

System Map
This map is where all the planets are visible and the star in question is in the middle. Will typically have a name like “Delta Eriandi”.

Each square is approx 15 light minutes. Most 25x25 system maps are only ~300lm across. (Pluto is 400lm from the sun) So basically anything of interest farther out will be Rp’d or the map will be modified. Doing the math, this puts each movement between squares at 150 minutes for a ship that can travel at 10psl. Most ST ships can only go 4-7psl, and so the players can typically move 2-to-1 for the enemy. The also covers the bonuses in ambushing they get from begin cloaked.

Icons for player vessel and target to be scanned must be overlapping to engage in active scanning.

Galaxy Map
This is mostly for show, and so I don't have any strong rules attached at this time. The distance between stars also equals the amount of energy it costs to jump there. Player should be keeping track of their energies.

Battle Screen
This one is the business.

Each ship may move the ship half of its psl rating (rounded down) with a dedicated pilot, or a quarter of their psl rating if the pilot shoots (at -2 penalty).

Players may hold their Init until their pilot moves the vessel and then fire afterwards. Pilot may do a simultaneous move the vessel, and allow players to fire at optimal range. (Eg, move inside of weapons range, fire, then move back outside that range) This MUST occur in a nearly straight line to be effective.

The yellow section gives a -2 out-of-range penalty. The red section gives no penalty. This is counted from the shooter to the shootee. You will notice that ST have much larger arcs than you (until you unlock better tech), and that is because they are massive and are shooting a lot of weapons at you at the same time.