WILLPOWER

Overview
Willpower is calculated by (Resolve + Composure), and increasing those stats is the only way to increase your willpower.

Spending Willpower
You can spend one (temporary, regainable) point of Willpower to add +3 dice to your dice pool. Typically one would cross out the empty dots on their character sheet, since your maximum did not decrease.

Regaining Willpower
Once willpower is used, there are a few ways to regain it:
 * Act in accordance with your Vice or Virtue (+1 regained)
 * Do a brave and heroic deed (+1 regained)
 * Show up next game (+1 regained)

Action Rolls for Willpower
At some point, you may have to roll your willpower, or roll to overcome someone elses willpower. Typically the attacker would roll (Stamina + Resolve) against the defenders maximum dice pool.

For instance: ''Alice is torturing Bob for info. Bob has 7 Willpower. Alice rolls (Stamina+Resolve), since torture is neither quick nor easy. If she rolls 6 or lower, she did not succeed. If she rolls 7 or higher, Bob talks.''

To overcome some equally difficult, but non-combative roll (The Attacker isn't a character, but a phenomenon or plot device), The Player may roll their Willpower, minus any negative effects, with any successes mean succeeding.

For instance: ''An "ion storm" messes up the ship, and fills all players brains with migraines and static and seizures; but someones got to press the FTL button. All players would roll, any success at the table means Jump.''