STLB: Non-Starship Equipment

PERSONAL
This category refers to individual beings engaged in combat at a personal level. Therefore, weapons that kill individuals but cannot be wielded solely by them are not listed, but instead are listed below in the next section.

Armor
Rating = general attacks / firearms attacks; STR = minimum strength req. to use; Defense = penalty imposed on your character Defense trait; Speed = penalty imposed on your characters Speed trait; Cost = EU required to acquire this. (Spacesuit reflects the ease to puncture, and if puncture occurs, Character may suffocate)

* = Bulletproof (Damage done by firearms in downgraded to bashing)

** = Chance to puncture, may cause suffocation

Weapons (Melee)
Damage = Dice modifier (Type of damage); Size = 1 can be hidden in hand, 2 can be hidden in coat, 3+ cannot be hidden. Also indicates minimum STR to use, or else suffer a -1 penalty for each point lower; AP = Ability to pierce armor, negating any bonus from that armor.; Cost = EU required to acquire this; mWep = Number of powered armor exclusive weapons slots used.

Weapons (Firearms)
Damage = Dice modifier + Additional damage done per success; Size = 1 can be hidden in hand, 2 can be hidden in coat, 3+ cannot be hidden; STR = minimum STR to use, or else suffer a -1 penalty for each point lower (Can be provided by PA); Cost = EU required to acquire this; AP = Ability to pierce armor, negating any bonus from that armor.; mWep = Number of powered armor exclusive weapons slots used ; ** = Energy Weapon, does not reduce to bashing when against armored wearer.

Powered Armor
Phys = Number of upgrades available in this armor type / Maximum increase per stat; Health = Health levels attributed to the suit. When depleted, the suit is non-operational and may even harm the wearer; Def = defense modifier granted by the suit in addition to the wearers (general attacks / firearms attacks); Size = Increased mass given by the suit; Cost=Given in EU; mWep = Number of powered armor exclusive weapons usable. Use of these weapons confers a -2 penalty on non-powered armor targets per size class difference. ;xPort = Available exterior mounting for advanced modules.

Remote Operated Robots/Androids
All physical traits of the character are replaced by the unit being controlled.

Physical = (Strength/ Dexterity/ Stamina ) inherent physical traits of the unit; Health = Extra health levels possessed by the unit; Defense = Extra defensive traits possessed by the unit (general attacks / firearms attacks); Size = Size of the unit.; Cost=Given in EU